First person / Online multiplayer
Openworld political strategy / Society builder
All living species reproduce, age and die
NPC AI based on personality and needs
Advanced group, subgroup and role creation
: Every character needs air, water, food, warmth, excretion and some sleep.
The player can train skills by becoming fermiliar with certain actions. The more the player uses the action, the higher the skill gets.
Create a group and claim territory to build a settlement. Devide work and resources with roles and subgroups. Set rules to control your population.
Create alliances with tradepartners or declare war on your enemies, your group, your style.
When you die, you will lose your character, it's skills and all of it's possessions. Allthough this might sound terrible, in Unclaimed you can actually gain from death.
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